1/8/2023 0 Comments Edit .save file![]() ![]() Lol, by the way.Īs your first post you necroed a largely solved 9 year old thread to add no new information, and what information you did try to add won't do anything for the OP's problem? A search did not reveal the quotes as anything than this thread so presumably not a spambot. Seriously, I am easily pointing him in the right direction, while, all of you are shooting him down. Though, I AM DISAPPOINTED IN ALL OF YOU WHO DIDN'T ANSWER HIM CORRECTLY. This was mainly for GBA/NDS POKEMON Games There, use the BinaryWriter to write it.(Use the same baseStream.Seek(byte) method as the BinaryReader) You're probably wondering why I am not doing any Byte-Writing yet. Make a textbox, and at the end of the BinaryReader, say "textBox1.Text = " ![]() Use a BinaryReader to read for the name(in bytes), and make a string for it. I don't know the player name offsets(sorry, bud) so I can't help you there. Make an OpenFileDialog, and open the save file. When the player name button is pressed, have it disable it. What you would be generally doing is this: It's almost the same as writing a "Running Indoors Editor"(From PokeCommunity) Buddy, it's actually REALLY, REALLY EASY TO WRITE A TOOL LIKE THAT.(Mind my caps.)
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